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A Corporate Guide to Wonder
A Corporate Guide to Wonder
April 10, 2002
"Things that should inspire a sense of wonder...
* The needs of our customers and partners
* Our vision and strategy
* Our products and services
* Whatever makes us special as a company
* Ways to enable our employees to excel
* New ideas
* Important problems and opportunities
* The possibilities of technology
* Insight and best practices from other industries and disciplines
Things that should not inspire a sense of wonder...
* Anything that is not important
* Yesterday's news
* Anything that does not help us to achieve our vision and strategy
* Anything that cannot strengthen our competitive position (Gregerman, 2000, p. 119)."
Reference: Gregerman, A.S. (2000). Lessons from the sandbox: using the 13 gifts of childhood t to rediscover the keys to business success. Chicago: Contemporary Books.
What inspires your sense of wonder?
Lessons from the Sandbox is available on loan from the Ohio State University Leadership Center. A complete listing of all the Leadership Center's resources is available on our website http://leadershipcenter.osu.edu/
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Created: 2008-12-13, Updated: 2009-01-07